![]() He presented sketches of several very sexual-oriented monsters to him and Gabe Newell, managing director, the kind of material Birdwell did not expect. Ken had always liked his work, so while searching for a concept artist several years later, he asked Backman to provide a couple of sketches for possible monsters. Behind the scenes Īccording to the book Raising the Bar, Valve's Ken Birdwell had a friend whose 12-year-old brother, Ted Backman, used to draw. They show it standing on its rear legs and slapping the player with its front arms (one being a double whip), as well as vomiting. Its most recent attacks in the game's development are shown in the model animations. ![]() It was even suggested that Gordon's glasses fly off and leave the player stuck in combat with blurry vision, a feature that would have been challenging to implement considering the game technology available at the time. ![]() One of its proposed attacks was to pound the ground and knock the player's weapon out of his hand. This behavior would serve as a logical explanation for the disappearance of bodies that was done to improve the performance of the game. It would act as a scavenger that ate the corpses of dead enemies. It was to be a crawling creature walking on hoofed legs on its back and spurs on its front, moving in a very awkward, shuffling manner and making a noise resembling "fingernails on a chalkboard". Friendly's model is the size of a small horse.
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